Monday, 28 April 2014

Computer Graphics-2016

About Conference

Welcome Message
Welcome to Computer Graphics 2016! It is the 3rd international conference covering the history, technologies, and trends of computer graphics and games catered to industry professionals and academic communities worldwide. We are assembling a distinguished editorial board and we invite you to join us. Please check out our call for papers in 14 tracks and 300 sessions encompassing the vast field of computer graphics and applications in games and movies. Selected and refereed papers will be published in the Springer Encyclopedia of Computer Graphics and Games (ECGG) in 2016. See you in Las Vegas!
Newton Lee Conference Chair: Computer Graphics 2016
Computer Graphics 2016 is pleased to invites scientists, researchers, educators, professionals, practitioners, Animators, graphic designers, software developers, artists and students to exchange ideas and be informed about the latest technologies and achievements.   We welcome papers describing advanced prototypes, systems, tools and techniques as well as general survey papers indicating future directions are also encouraged. The papers will be reviewed by the Technical Committee on the basis of originality, quality, relevance to the conference themes. The conference program will include both oral and poster presentations.
Highlights from the gathering incorporated the Keynote Forum:
All accepted abstracts have been indexed in Conference Series Ltd Journal of Computer Engineering & Information Technology as a special issue.
About Conference Series Ltd:
Conference Series Ltd Organizes 1000+conferences, 500+workshops and 1200+symposiums on Clinical, Medicine, Pharma, Engineering,  Science & Technology every year across USA, Europe, Asia, Middle East, Australia and UK with support from 1000 more scientific societies and Publishes 700 open access journals which contains over 30000 eminent personalities, reputed scientists as editorial board members.

Previous Conference Highlights

  • Computer Graphics
  • Computer animation
  • Animation Industry
  • Modeling
  • Simulation
  • Imaging and Image Processing
  • Game Design and Development
  • Computer Graphics Applications
  • Computer vision and Pattern recognition
  • Rendering
  • Virtual, Augmented and Mixed Reality
  • Visualization
  • 3D Printing
  • Human-computer interaction

Special Issues

  • All accepted abstracts will be published in respective International Journals.
  • Abstracts will be provided with Digital Object Identifier by Cross Ref.
See more at:

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