Tuesday 29 November 2016

Computer Graphics & Animation 2017

About Conference


Welcome Message
Computer Graphics & Animation 2017 is pleased to invites scientists, researchers, educators, professionals, practitioners, animators, graphic designers, software developers, artists and students with their innovative ideas and creativity. The conference is organized with the theme "Shaping the Future with Innovations in Graphics & Animation" which comprised of 15 Sessions/Tracks designed to offer widespread knowledge that address current issues and innovations in the field of Graphics & Animation world. The attending delegates include Editorial Board Members of high impact factor Open Access Journals related to Conference Series Ltd.

Selected papers get published in Springer “Encyclopedia of Computer Graphics and Games (ECGG)
All accepted abstracts have been indexed in Journal of Computer Engineering & Information Technology as a special issue.
About Conference Series Ltd:
Conference Series Ltd Organizes 1000+ conferences, 500+workshops and 1200+symposiums on Clinical, Medicine, Pharma, Engineering, Science & Technology every year across USA, Europe, Asia, Middle East, Australia and UK with support from 1000 more scientific societies and Publishes 700 open access journals which contains over 30000 eminent personalities, reputed scientists as editorial board members.


Conference Highlights

  • Computer Graphics
  • Computer Animation
  • Animation Industry
  • Modeling
  • Simulation
  • Game Design & Development
  • Gamification and Social Game Mechanics
  • Computer Graphics Applications
  • Computer Vision & Pattern Recognition
  • Virtual, Augmented and Mixed Reality
  • Imaging and Image Processing
  • Rendering
  • Visualization & 3D Printing
  • Human-Computer Interaction
  • 3D Web Technology 

Special Issues


  • All accepted abstracts will be published in respective High impact our International Journals.
  • Abstracts will be provided with Digital Object Identifier by Cross Ref.
  • Selected papers get published in Springer “Encyclopedia of Computer Graphics and Games (ECGG)by Editorial broad members.
See more at: http://computergraphics-animation.conferenceseries.com/

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